Filip Blom Portfolio


Environment made in UE4 using baked lighting. Assets modeled in maya and textured in substance and quixel.

I wanted to create a sci fi prop that I could build an environment around. Ended up with this computer with a holorgram.

UE4 environment, mostly to learn and try new things in my spare time.

Textures I made for our game Escape.

Game environment we made for a course in SP:Level. Made with free UE4 assets due to the course time limit.